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Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Jese Leos
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A Screenshot Of The Book Approaches To Videogame Discourse Approaches To Videogame Discourse: Lexis Interaction Textuality

Video games are a unique form of discourse that has its own set of conventions and rules. These conventions and rules can be used to create powerful and engaging experiences for players. In this book, we explore the use of language in video games, from the text of menus and in-game dialogue to the nonverbal communication of characters and environments.

Approaches to Videogame Discourse: Lexis Interaction Textuality
Approaches to Videogame Discourse: Lexis, Interaction, Textuality

5 out of 5

Language : English
File size : 7629 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Print length : 468 pages

We begin by examining the lexis of video games. We identify the different types of words and phrases that are used in video games, and we explore how these words and phrases are used to create meaning. We then turn our attention to interaction in video games. We examine the different ways that players interact with video games, and we explore how these interactions can be used to create meaningful experiences.

Finally, we consider the textuality of video games. We examine the different ways that video games are structured and organized, and we explore how these structures and organizations can be used to create coherent and engaging experiences. Throughout the book, we draw on a range of examples from different video games, from classic titles to contemporary blockbusters.

Table of Contents

  1. The Lexis of Videogames
  2. Interaction in Videogames
  3. The Textuality of Videogames

Reviews

"Approaches to Videogame Discourse is a groundbreaking work that will change the way we think about video games. It is a must-read for anyone interested in the field of game studies." - Dr. Ian Bogost, Georgia Institute of Technology

"This book is a comprehensive and insightful exploration of the language of video games. It is a valuable resource for anyone interested in the field of game studies." - Dr. Jesper Juul, University of Copenhagen

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Approaches to Videogame Discourse is available now from all major booksellers. You can also Free Download your copy directly from the publisher by clicking here.

Approaches to Videogame Discourse: Lexis Interaction Textuality
Approaches to Videogame Discourse: Lexis, Interaction, Textuality

5 out of 5

Language : English
File size : 7629 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Print length : 468 pages
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The book was found!
Approaches to Videogame Discourse: Lexis Interaction Textuality
Approaches to Videogame Discourse: Lexis, Interaction, Textuality

5 out of 5

Language : English
File size : 7629 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Print length : 468 pages
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